#Environments options
Environments management …..
When editing a content of a 2D or 3D overlay an editor user must select the content type and select the content itself. Upon selecting the content, the editor user must define if the content will be accessed through an absolute path or a relative path.
An absolute path is a defined path to a directory, a server, that should be accessible to all users for them to access the content.
This option is used when users share content directories.
A relative path is an internal path within the environment to access the content locally.
The relative content is saved in the environment data to allow all users to access it even if they don’t share the same IT environment.
While an environment is downloaded, its data contains all needed content.

Check the box to have a relative path as the default option when defining the content of an overlay.


Uncheck the box to have an absolute path as the default option when defining the content of an overlay.

Upon selecting a specific content for an overlay, an editor user can modify the setting from the default option to the appropriate setting, for example from absolute to relative.
But this means that the content won’t be dynamic any longer because not linked to its source.
Alternatively, if the editor user modifies the setting of an overlay content from the relative default option to absolute, the content will be defined by its absolute path that some users may not be able to access.